![]() On top of that, I'm going to show you how to create look files that can be easily exported to use in lighting shots, independently in Maya or Houdini. With this workflow you are going to be able to do so in a very clean, tidy and efficient way. These days it is very common to work in a traditional 3D package like Maya while creating assets and then moving to a scene assembler like Houdini or Katana to do shots. Working with arnold operators can be very beneficial in your visual effect pipeline, among other things you are going to be able to transfer "for free" pretty much anything from one 3D package to another, in this case from Maya to Houdini and vice-versa. For those interested in learning production techniques for lighting CG elements into live-action for film, this title provides valuable knowledge from an experienced CG supervisor.In this video I will guide you trough arnold operators in both Maya and Houdni to show you advanced methods for creating looks, and potentially anything arnold related. The final result is composited in Nuke where the beauty, shadow and reflection layers are adjusted as Charles adds subtle chromatic aberration, rebalances the multiLight and finalizes the shot with camera shake. Charles demonstrates the use of the alShader for the TRex with various maps and finalizes the lighting as he evaluates the animation. ![]() He begins with a grey shaded turntable, adjusts the grey, chrome and white spheres to improve integration, then delves into Arnold’s global settings, skyDome and area lights. ![]() Throughout the lesson, he delves into various techniques that allow for the high-quality integration of CG elements with live-action backgrounds specifically an animated T-Rex. TRex lookDev and lighting : In this title Charles Chorein shares his production proven methodology to create a lookDev and lighting scene in Maya and Arnold. ![]()
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